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ネクロバインダー

ネクロバインダー

Necrobinder

大鎌

Attack|Common|大鎌
Rating--pt
大鎌
Normal2
大鎌
アタック
Normal Effect

13ダメージを与える。 このカードのダメージが永続的に3増加する。

大鎌+
Upgraded2
大鎌+
アタック
Upgraded Effect

13ダメージを与える。 このカードのダメージが永続的に4増加する。

Basic Info

  • Type: Attack
  • Cost: 2
  • Effect: Deal 13 damage. Permanently increase this card's damage by 3. Exude.

Rating

A 2-cost 13-damage Attack that permanently boosts its own base damage by +3 on each use, then Exudes. The card Exudes per combat, but the +3 damage persists to the next combat — so across a run it grows 13 → 16 → 19 → 22 and keeps climbing.

Only one play per combat, but the permanent scaling means late-run Great Scythe can be dealing 30-40 damage per cast. Starts at a modest 13 damage for 2 cost, but used every combat it turns into a 1-shot superweapon by the final boss. Pair with deck thinning to ensure Great Scythe lands in hand every fight, and by Act 3 it's a run-defining finisher. With Call of the Void (Exude damage bonus) every Exude also stacks extra damage.

Rating: A-tier (permanently-growing Exude finisher, dominant in the back half of a run)

How to Use

  • Play it every combat — the permanent +3 compounds across the run
  • 2 cost is a bit heavy early, but the long-term cost efficiency more than compensates
  • Combine with Call of the Void so each Exude also fires bonus damage
  • By late-run, a fully grown Great Scythe is the highest single-hit finisher in the deck

Synergies / Deck Types

  • Call of the Void: Power adding damage per Exude. Every Great Scythe Exude triggers bonus damage
  • Gather: 2 draw + Exude Skill. Improves odds of seeing Great Scythe every combat
  • Reap: 3-cost, plays every hand Attack. Includes Great Scythe for a massive combined burst
  • Debilitation: 3-turn Weak × 2. Late-run Great Scythe's damage gets amplified on Weak enemies
  • Withered Strike: Weak-apply Attack. Pre-Weak the target so Great Scythe finishes harder

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